Hitman: Contracts
🎮 Game Overview
Hitman: Contracts is a stealth-based third-person action game, and the third entry in the Hitman series. The game focuses on Agent 47, a genetically enhanced assassin, as he revisits key moments from his past. With darker themes and more atmospheric design than its predecessors, Contracts enhances the franchise’s signature stealth gameplay with improved AI, level design, and freedom of approach.
The game places a strong emphasis on creative assassinations, offering players multiple paths, disguises, and tools to eliminate targets silently or with brutal efficiency.
📖 Storyline
The narrative begins with Agent 47 severely wounded in a hotel room in Paris, drifting in and out of consciousness. As he loses blood, he hallucinates and relives previous missions, many of which are reimagined versions of iconic contracts from Hitman: Codename 47.
As the game progresses, players dive into a series of flashbacks involving hits across Romania, England, Hong Kong, Siberia, and Rotterdam. These past contracts reveal more about 47’s origins, psychological state, and professional methods.
The present-day storyline, unfolding in parallel, involves 47 recovering from his injuries while enemies close in — leading to a final act that ties both past and present together.
🕹️ Gameplay Features
🕵️ Stealth-Based Assassination
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Core gameplay encourages silent kills, blending into environments, and avoiding detection.
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Multiple solutions for each mission: stealthy infiltration, disguise-based deception, or all-out violence.
🧥 Disguises & Identity Management
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47 can wear disguises taken from guards, workers, or civilians to access restricted areas.
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Suspicion mechanics depend on proximity, behavior, and carrying suspicious items.
🔫 Wide Arsenal of Weapons
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Includes silenced pistols, sniper rifles, knives, fiber wire, shotguns, and explosives.
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Weapons can be found in the world or brought into missions.
🗺️ Mission Variety
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Each mission is set in a distinct international location with complex layouts and dynamic NPC behavior.
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Multiple targets, optional objectives, and replayability based on approach and ranking.
🎯 Rating System
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At the end of each mission, players are graded (e.g., Silent Assassin, Mass Murderer) based on performance.
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Stealth, minimal violence, and no civilian casualties lead to better scores and unlockables.
🌫️ Atmospheric Design
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Darker tone compared to previous entries with rain-soaked environments, moody lighting, and haunting music.
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Focus on psychological tension and moral ambiguity.

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